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juls's avatar

I think looking at description as a tool rather than a necessary evil might help. You can use description to include exposition, to show what your character thinks of the world, and the biggest thing for me is you can use it to set the mood and pacing.

It's technically a screenplay tip but I think it works for novels too; that describing an action or a moment should take as long to read (or say aloud) as it would take to actually happen. So if I have someone wandering in to, say, the coliseum in Rome, I might take a page or half to describe them gawking up, craning their neck, feeling the wall, etc. Depending on the character they might trip over misshapen steps, or sneeze in a dusty room, or impatiently shoulder past a crowd of tourists. That way you're using description to your own advantage. And even if a reader wants to skip to the dialogue to find out what happens - I'll admit, I've been there with novels before too - they still have something to look back on if they get confused about placement.

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Raptor Rune's avatar

As a fellow reader/writer who finds descriptions slow I tend to use descriptions sparingly (which I'm also trying to change). Unless it's an action packed opening, I start setting a scene with description, to paint the white canvas where the character is in and then I write whatever I want.

But for the edits and subsequent drafts, I try to slow down and visualize what's happening as I read through. Is there an object that suddenly appears in the character's hand but wasn't established before? Can the object's existence be implied or would I have to add a line or two earlier to make sure it didn't suddenly manifest from another dimension (unless that's aspect of the world, then all for it!).

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